Navigating Altered Headspaces (in Altered Consciousness)
MDP In Progress Thesis Show
There is much possibility for designing in a realm of new cognitive experiences and embodied technologies that bridge the gap between how the unconscious or seemingly unreal perceptions can blend and interact with that of a sober conscious reality. In context, my design exploration engages the areas of technology and cognition by breaking down stigmas of drug use, mind alteration and self-induced healing. As perceptions today are changing around such substance use, designs that call such a psycho-future into place is becoming increasingly possible and speculatively plausible.
At the close of the first semester of Thesis Year, I decided to go more exploratory in my prototyping and exhibition show that worked more like a prompt for the viewer into this world of designing with Altered Consciousness and specifically hallucinations in mind. This was a step back from the drug user App “AWE” that I done UX sketching and storyboards for. For the show I created a proposal and provoking questions around the nature of reality, hallucinatory states and how we can think about the “unreal” in our lives. Part of these questions and explorations came from testing my app experience and the insights that came from my observations.
The Hallucination Experiments are meant to delve into instances and moments when and where hallucinations might subtly displace onto our real and sober lives and the subversive patterns and hints of what such altered consciousness can bring under its specific affordances. I’m interested in designing more unassuming technologies that create embodiments of such states, revealing their triggers into what is hidden to us.
Jumping off from the more scientific aspects of the AWE app, I used Google’s DeepDream software to explore the realms of altered consciousness and cognition. This platform combined with aspects of the Guider from the app, have the possibility to inform our own cognition by breaking down how we actively create our visually based realities, thoughts and memories.
This app was designed in response to the media’s sensationalistic coverage of rave culture and its use of drugs, where many young people today are using mostly adulterated and harmful substances sold on the black market, mostly unknowingly and irresponsibly due to the electronic music scene’s surge in popularity. This mock up is both a satirical play on the War on Drugs and a vessel to humanize the stereotype of the drug user, the raver and its niche world.